<?php
/**
 * <https://y.st./>
 * Copyright © 2018 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'<{title}>' => 'Development standards',
	'takedown' => '2017-11-01',
	'<{body}>' => <<<END
<img src="/img/CC_BY-SA_4.0/y.st./weblog/2018/08/14.jpg" alt="Construction at the hospital continues" class="framed-centred-image" width="649" height="480"/>
<section id="drudgery">
	<h2>Drudgery</h2>
	<p>
		My discussion post for the day:
	</p>
	<blockquote>
		<p>
			I agree, the world would certainly be better if more people actually cared about society like Thomas Jefferson did.
			The cave allegory is pretty spot on.
			It&apos;s the only thing we studied about Plato that doesn&apos;t make Plato seem to be off his rocker.
			I mean, just look at the society he thought was perfect.
			It was terrible.
		</p>
		<p>
			The grandfather paradox was interesting as well.
			It really makes one wonder what would happen if Bruno killed his grandfather, given that time travel were actually possible.
			Or would reality conspire against Bruno to ensure he couldn&apos;t create a paradox at all?
		</p>
		<p>
			You make a good point that we shouldn&apos;t follow unjust laws.
			In theory, the laws are created to keep society functioning well, but sometimes, laws do just the opposite and harm society.
			Sometimes doing the right thing is illegal, but that doesn&apos;t make it not the right thing.
		</p>
	</blockquote>
</section>
<section id="Minetest">
	<h2>Minetest</h2>
	<img src="/img/CC_BY-SA_3.0/minetest.net./weblog/2018/08/14.png" alt="The sky from the bottom" class="framed-centred-image" width="800" height="600"/>
	<p>
		I started writing up standards I want my new Minetest subgame to live up to.
		I think it&apos;s important that these be laid out from the beginning.
		Players will know what to expect from the subgame, but more importantly, developers that think they&apos;re being helpful won&apos;t bother to write patches that would obviously not get accepted into the project if they had known beforehand that such features are unwanted.
		Honestly though, I don&apos;t think other developers will get on board.
		The project&apos;s pretty much going to be just handled by me.
		I&apos;ve seen how other subgames have faired in the past.
		The long and short of it is that people don&apos;t like these projects.
		They&apos;re not against them per se, but people prefer the official subgame, Minetest Game.
		A few people praise the subgames on the forum, but you rarely see someone join one of the projects, and you <strong>*certainly*</strong> never see the subgames used on public worlds.
		The only exception I know to this rule is Vanessa E&apos;s old subgame, Dream Builder, which was technically used on a couple public worlds, though it was only used in her own public world.
		Also, Dream Builder isn&apos;t even a subgame any more, but a mod pack.
	</p>
</section>
END
);
